![]() ![]() Offense and defense improve the offense and defense of all troops in the wielder’s army. Equipment will usually improve character stats or generally have some beneficial effect on your troops and ability to campaign.Įvery character has four main stats: offense, defense, movement, and view radius. Equipment slots include the head, one for each hand, the torso, gloves, footwear, and three trinkets. Like every good adventure game, your wielders will come across plenty of loot in the form of wearable items and trinkets. While not as defining as skills, powers can give that extra punch to a character in battle or unlock new tactics for your forces. Starting at level eight and every subsequent eighth level gain, a specific wielder can select a new power or upgrade a previously unlocked one. ![]() Essentially, the skills section is where you’ll craft the character into a leader that best suits your playstyle and your desired strategy.Īside from skills, characters will have the option of learning exceptionally powerful faction-specific abilities to further improve their strategic and tactical prowess. Skills can include improving the wielder’s command rating to bring more troops in, unlocking permanent mana or Essence of a specific type, or even a passive ability that improves unit stats and performance. In fact, every time a wielder levels up, players will have to choose one of three that may unlock new skills or upgrade older ones. Perhaps the most important component of a wielder, skills are what define the character’s strengths and preferences the most. These class distinctions aren’t categorical, but will often affect the character stats. Each of the four factions has two distinct classes, with one typically preferring troop buffing and damage, whereas the other is usually optimized for magic and special abilities. All wielders will be associated with a class, which can be found under their name on the character management screen. ![]()
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